If you're like me and not smart enough to follow elaborate ARGs that announce new games, you might not have caught all the details Valve has recently dribbled out about Portal 2. For instance, the above image was hidden away on some old-school BBS, indicating co-operative gameplay. But now VG247 has culled from the latest issue of Game Informer some details about the sequel.
* The game takes place hundreds of years after the original. Hence why the Aperture centre looks a lot like a jungle possibly.
* GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
* The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
* Those personality cores thrown into the fire at the end of the last game? They've shut off areas of the Aperture lab and made it their own.
* Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
* Reflection cubes will be added to the game for laser-based puzzles.
* Valve had no idea Portal 1 would be so big.
* The original Portal was seen as a "test bed". The sequel will be a fully fledged title.
Wait, where's the part about the Companion Cube being back? I think we all miss the Companion Cube and hope he (she?) will be back in some form or another. How can you have Portal without a Companion Cube?
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