This is where all of the latest MLG Game Types, Settings, Maps, and Changes are to be posted. It will be updated as soon as MLG announces new versions.
Game Types
Team Slayer- Sanctuary
Team Slayer- Countdown
Team Slayer- Reflection
Team Slayer- Zealot
Capture the Flag- Sanctuary
Capture the Flag- Countdown
Capture the Flag- Zealot
All Games
Primary Weapon- DMR
Secondary Weapon- None
Spartan Loadouts- Hidden
Elite Loadouts- Hidden
Player Speed- 120%
Jump Height- 110%
Player Gravity- 200%
Motion Tracker Mode- Off
Suicide Penalty- None
Betrayal Penalty- None
Team Changing- Not Allowed
Betrayal Booting- Disabled
Team Slayer
Score to Win- 50
Teams- Enabled
Time Limit- 15 Minutes
Capture the Flag - Countdown & Zealot
Score to Win- 5
Flag Return Time- Instant
Flag Reset Time- 15 Seconds
Flag Carrier Cooldown- Disabled
Flag Carrier Traits, Damage Modifier- 75%
Sudden Death- Disabled
Time Limit- 30 Minutes
Respawn Time- 10 Seconds
Capture the Flag - Sanctuary
Score to Win-5
Flag Return Time- Never
Flag Reset Time- 15 Seconds
Flag at Home- No
Flag Carrier Cooldown- Disabled
Flag Carrier Traits, Damage Modifier- 75%
Sudden Death- Disabled
Time Limit- 30 Minutes
Respawn Time- 10 Seconds
FFA Settings
Score to Win- Unlimited
Primary Weapon- DMR
Secondary Weapon- None
Time Limit- 15 Minutes
Player Speed- 120%
Jump Height- 110%
Player Gravity- 200%
Spartan Loadouts- Hidden
Elite Loadouts- Hidden
Suicide Penalty- None
The weapon respawn system has slightly changed in Halo Reach and we have also added Armor Abilities into our lineup. Here is an explanation how those will work on MLG’s settings.
Drop Spawn – The Rockets, Sniper, and Grenade Launcher are on drop spawns, allowing them to spawn on a constant timer. Due to the initial loadout screen, the timer begins 10 seconds before the game starts. Since it takes 2 seconds for a weapon to become “disturbed” from falling, the respawn timer has been adjusted to reflect that. If you pick the weapon up from mid-air, it could shorten the next respawn by 1-2 seconds. This means weapons can no longer be “dirtied” like Halo 3. The Sniper and Grenade Launcher are set to respawn every 118 seconds and the Rockets are set to respawn every 178 seconds.
Simple version – In a 15 minute game, Rockets will respawn at 12:10, 9:10, 6:10, 3:10, :010. Sniper and Grenade Launcher will respawn at 13:10, 11:10, 9:10, 7:10, 5:10, 3:10, 1:10.
Default Spawn – Other weapons such as the Plasma Pistol and Needle Rifle are on the default spawn system. Their respawn timer begins after the weapon has been picked up. If you picked up a Plasma Pistol that has a 90 second respawn at 13:45 game time, it will then respawn again at 12:15.
Armor Abilities – The Armor Ability timer kicks in after the body of the person using it disappears. Since it takes 33 seconds for a body to disappear off the map, the Armor Abilities will respawn 34 seconds after you kill the player wielding it.
Key v1.1 Changes
Asylum has been recreated in order to produce perfect symmetry and to reduce frame rate issues. The name of this new map is Sanctuary
Needle Rifle that was set to respawn after 30 seconds on Zealot’s Red Side has been fixed to respawn after 60 seconds
Soft and Hard Kill Zones have been added to the maps
All Game Types have Elite Loadouts set to hidden to prevent Elites spawning with Loadouts
MLG Zealot FFA
This Game Type will be used for the DC Free-For-All Event. The map has the lifts blocked off with DMRs and Grenades on the map. All players spawn with a DMR and 2 Frag Grenades. Spawns have been reworked to improve gameplay.
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