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    Thread: MLG Game Types Halo: Reach

    1. #1
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      Arrow MLG Game Types Halo: Reach

      This is where all of the latest MLG Game Types, Settings, Maps, and Changes are to be posted. It will be updated as soon as MLG announces new versions.

      The current version is 1.1

      Game Types and Maps

      To download v1.1 Gametypes and Maps, CLICK HERE

      Settings

      Game Types
      Team Slayer- Sanctuary
      Team Slayer- Countdown
      Team Slayer- Reflection
      Team Slayer- Zealot
      Capture the Flag- Sanctuary
      Capture the Flag- Countdown
      Capture the Flag- Zealot

      All Games
      Primary Weapon- DMR
      Secondary Weapon- None
      Spartan Loadouts- Hidden
      Elite Loadouts- Hidden
      Player Speed- 120%
      Jump Height- 110%
      Player Gravity- 200%
      Motion Tracker Mode- Off
      Suicide Penalty- None
      Betrayal Penalty- None
      Team Changing- Not Allowed
      Betrayal Booting- Disabled

      Team Slayer
      Score to Win- 50
      Teams- Enabled
      Time Limit- 15 Minutes

      Capture the Flag - Countdown & Zealot
      Score to Win- 5
      Flag Return Time- Instant
      Flag Reset Time- 15 Seconds
      Flag Carrier Cooldown- Disabled
      Flag Carrier Traits, Damage Modifier- 75%
      Sudden Death- Disabled
      Time Limit- 30 Minutes
      Respawn Time- 10 Seconds

      Capture the Flag - Sanctuary
      Score to Win-5
      Flag Return Time- Never
      Flag Reset Time- 15 Seconds
      Flag at Home- No
      Flag Carrier Cooldown- Disabled
      Flag Carrier Traits, Damage Modifier- 75%
      Sudden Death- Disabled
      Time Limit- 30 Minutes
      Respawn Time- 10 Seconds

      FFA Settings
      Score to Win- Unlimited
      Primary Weapon- DMR
      Secondary Weapon- None
      Time Limit- 15 Minutes
      Player Speed- 120%
      Jump Height- 110%
      Player Gravity- 200%
      Spartan Loadouts- Hidden
      Elite Loadouts- Hidden
      Suicide Penalty- None

      Weapon Respawn Times
      Rocket- 178s*
      Sniper- 118s*
      Grenade Launcher- 118s*
      Plasma Pistol- 90s
      Shotgun- 90s
      Jet Pack- 1s**
      Armor Lock- 1s**
      Hologram- 1s**
      DMR- 10s
      Needle Rifle- 60s
      Magnum- 60s
      Frag Grenade- 30s
      Plasma Grenade- 30s
      Health Pack- 30s

      * = Constant Timer
      ** = Timer begins after carriers dead body has disappeared (This process takes 34 seconds)

      All Maps, Item Count
      DMR- 4
      Needle Rifle- 4
      Magnum- 2
      Frag Grenade- 4
      Plasma Grenade- 4
      Health Pack- 2

      Sanctuary
      Sniper- 2
      Plasma Pistol- 2
      Jet Pack- 2
      Hologram (TS)- 1
      Rocket (CTF)- 1

      Countdown
      Rocket- 1
      Sniper- 1
      Plasma Pistol- 1
      Jet Pack- 2

      Reflection
      Rocket- 1
      Sniper- 1
      Plasma Pistol- 2
      Jet Pack- 1
      Armor Lock- 1

      Zealot
      Sniper Rifle- 1
      Grenade Launcher- 1
      Shotgun- 1
      Armor Lock- 1

      Weapon Respawns

      The weapon respawn system has slightly changed in Halo Reach and we have also added Armor Abilities into our lineup. Here is an explanation how those will work on MLG’s settings.

      Drop Spawn – The Rockets, Sniper, and Grenade Launcher are on drop spawns, allowing them to spawn on a constant timer. Due to the initial loadout screen, the timer begins 10 seconds before the game starts. Since it takes 2 seconds for a weapon to become “disturbed” from falling, the respawn timer has been adjusted to reflect that. If you pick the weapon up from mid-air, it could shorten the next respawn by 1-2 seconds. This means weapons can no longer be “dirtied” like Halo 3. The Sniper and Grenade Launcher are set to respawn every 118 seconds and the Rockets are set to respawn every 178 seconds.

      Simple version – In a 15 minute game, Rockets will respawn at 12:10, 9:10, 6:10, 3:10, :010. Sniper and Grenade Launcher will respawn at 13:10, 11:10, 9:10, 7:10, 5:10, 3:10, 1:10.

      Default Spawn – Other weapons such as the Plasma Pistol and Needle Rifle are on the default spawn system. Their respawn timer begins after the weapon has been picked up. If you picked up a Plasma Pistol that has a 90 second respawn at 13:45 game time, it will then respawn again at 12:15.

      Armor Abilities – The Armor Ability timer kicks in after the body of the person using it disappears. Since it takes 33 seconds for a body to disappear off the map, the Armor Abilities will respawn 34 seconds after you kill the player wielding it.

      Key v1.1 Changes

      Asylum has been recreated in order to produce perfect symmetry and to reduce frame rate issues. The name of this new map is Sanctuary
      Needle Rifle that was set to respawn after 30 seconds on Zealot’s Red Side has been fixed to respawn after 60 seconds
      Soft and Hard Kill Zones have been added to the maps
      All Game Types have Elite Loadouts set to hidden to prevent Elites spawning with Loadouts

      List of Hard Kill Zones

      Sanctuary
      Top ridge around map
      Above the Bases
      Above the Sniper Spawn

      Countdown
      4th Floor above the Bases
      Back ledge behind Rocket Spawn
      Fans above the Balcony
      Lights outside above the Balcony

      Reflection
      Vents located around the map on Reflection
      Bamboo Trees above the Ramp Side Air Lift
      Chinese Symbols above the map
      Small ledge above the Ramp Side Air Lift
      The ledges above Sniper Spawn
      Pillars above center

      MLG Zealot FFA
      This Game Type will be used for the DC Free-For-All Event. The map has the lifts blocked off with DMRs and Grenades on the map. All players spawn with a DMR and 2 Frag Grenades. Spawns have been reworked to improve gameplay.

      Official Article

    2. #2
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